2010年12月10日 星期五

2D飛碟 (完整版)

#region File Description
//-----------------------------------------------------------------------------
// Game1.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion
namespace BeginnersGuide_2DGame_Windows
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        Texture2D backgroundTexture;
        Rectangle viewportRect;
        SpriteBatch spriteBatch;
        GameObject cannon;
        const int maxCannonBalls = 3;
        GameObject[] cannonBalls;
        GamePadState previousGamePadState = GamePad.GetState(PlayerIndex.One);
        KeyboardState previousKeyboardState = Keyboard.GetState();
        const int maxEnemies = 5;
        const float maxEnemyHeight = 0.1f;
        const float minEnemyHeight = 0.5f;
        const float maxEnemyVelocity = 5.0f;
        const float minEnemyVelocity = 1.0f;
        Random random = new Random();
        GameObject[] enemies;
        int score;
        SpriteFont font;
        Vector2 scoreDrawPoint = new Vector2(0.1f, 0.1f);
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();
        }
        /// <summary>
        /// Load your graphics content
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
            backgroundTexture =
                   Content.Load<Texture2D>("Sprites\\background");
            cannon = new GameObject(Content.Load<Texture2D>("Sprites\\cannon"));
            cannon.position = new Vector2(300, graphics.GraphicsDevice.Viewport.Height - 100);
            cannonBalls = new GameObject[maxCannonBalls];
            for (int i = 0; i < maxCannonBalls; i++)
            {
                cannonBalls[i] = new GameObject(Content.Load<Texture2D>(
                    "Sprites\\cannonball"));
            }
            enemies = new GameObject[maxEnemies];
            for (int i = 0; i < maxEnemies; i++)
            {
                enemies[i] = new GameObject(
                    Content.Load<Texture2D>("Sprites\\enemy"));
            }
            font = Content.Load<SpriteFont>("Fonts\\GameFont");
            //drawable area of the game screen.
            viewportRect = new Rectangle(0, 0,
                graphics.GraphicsDevice.Viewport.Width,
                graphics.GraphicsDevice.Viewport.Height);
            base.LoadContent();
        }
        public void UpdateCannonBalls()
        {
            foreach (GameObject ball in cannonBalls)
            {
                if (ball.alive)
                {
                    ball.position += ball.velocity;
                    if (!viewportRect.Contains(new Point(
                        (int)ball.position.X,
                        (int)ball.position.Y)))
                    {
                        ball.alive = false;
                        continue;
                    }
                    Rectangle cannonBallRect = new Rectangle(
                        (int)ball.position.X,
                        (int)ball.position.Y,
                        ball.sprite.Width,
                        ball.sprite.Height);
                    foreach (GameObject enemy in enemies)
                    {
                        Rectangle enemyRect = new Rectangle(
                            (int)enemy.position.X,
                            (int)enemy.position.Y,
                            enemy.sprite.Width,
                            enemy.sprite.Height);
                        if (cannonBallRect.Intersects(enemyRect))
                        {
                            ball.alive = true;
                            enemy.alive = false;
                            score += 100;
                            break;
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Unload any content not managed by the Content Manager
        /// </summary>
        protected override void UnloadContent()
        {
            base.UnloadContent();
        }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            GamePadState gamePadState = GamePad.GetState(PlayerIndex.One);
            cannon.rotation += gamePadState.ThumbSticks.Left.X * 0.1f;
            if (gamePadState.Buttons.A == ButtonState.Pressed &&
                previousGamePadState.Buttons.A == ButtonState.Released)
            {
                FireCannonBall();
            }
#if !XBOX
            KeyboardState keyboardState = Keyboard.GetState();
            if(keyboardState.IsKeyDown(Keys.Left))
            {
                cannon.rotation -= 0.1f;
            }
            if(keyboardState.IsKeyDown(Keys.Right))
            {
                cannon.rotation += 0.1f;
            }
            if (keyboardState.IsKeyDown(Keys.Space) &&
                previousKeyboardState.IsKeyUp(Keys.Space))
            {
                FireCannonBall();
            }
#endif
            cannon.rotation = MathHelper.Clamp(cannon.rotation, -MathHelper.PiOver2, 0);
            UpdateCannonBalls();
            UpdateEnemies();
            // TODO: Add your update logic here
            previousGamePadState = gamePadState;
#if !XBOX
            previousKeyboardState = keyboardState;
#endif
            base.Update(gameTime);
        }
        public void UpdateEnemies()
        {
            foreach (GameObject enemy in enemies)
            {
                if (enemy.alive)
                {
                    enemy.position += enemy.velocity;
                    if (!viewportRect.Contains(new Point(
                        (int)enemy.position.X,
                        (int)enemy.position.Y)))
                    {
                        enemy.alive = false;
                    }
                }
                else
                {
                    enemy.alive = true;
                    enemy.position = new Vector2(
                        viewportRect.Right,
                        MathHelper.Lerp(
                        (float)viewportRect.Height * minEnemyHeight,
                        (float)viewportRect.Height * maxEnemyHeight,
                        (float)random.NextDouble()));
                    enemy.velocity = new Vector2(
                        MathHelper.Lerp(
                        -minEnemyVelocity,
                        -maxEnemyVelocity,
                        (float)random.NextDouble()), 0);
                }
            }
        }
        public void FireCannonBall()
        {
            foreach (GameObject ball in cannonBalls)
            {
                if (!ball.alive)
                {
                    ball.alive = true;
                    ball.position = cannon.position - ball.center;
                    ball.velocity = new Vector2(
                        (float)Math.Cos(cannon.rotation),
                        (float)Math.Sin(cannon.rotation)) * 5.0f;
                    return;
                }
            }
        }
       
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin(SpriteBlendMode.AlphaBlend);
            //Draw the backgroundTexture sized to the width
            //and height of the screen.
            spriteBatch.Draw(backgroundTexture, viewportRect,
                Color.White);
            foreach (GameObject ball in cannonBalls)
            {
                if (ball.alive)
                {
                    spriteBatch.Draw(ball.sprite,
                        ball.position, Color.Gray);
                }
            }
            spriteBatch.Draw(cannon.sprite,
                cannon.position,
                null,
                Color.White,
                cannon.rotation,
                cannon.center, 1.0f,
                SpriteEffects.None, 0);
          
            foreach (GameObject enemy in enemies)
            {
                if (enemy.alive)
                {
                    spriteBatch.Draw(enemy.sprite,
                        enemy.position, Color.Red);
                }
            }
            spriteBatch.DrawString(font,
                "Score: " + score.ToString(),
                new Vector2(scoreDrawPoint.X * viewportRect.Width,
                scoreDrawPoint.Y * viewportRect.Height),
                Color.White);
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }
}

2D 飛碟

cannon.position = new Vector2(300, graphics.GraphicsDevice.Viewport.Height - 100);
(砲台位置改變)

if (cannonBallRect.Intersects(enemyRect))
                        {
                            ball.alive =true;
                            enemy.alive = false;
                            score += 100;
                            break;
                        }
(子彈打中飛碟 不會消失)

 foreach (GameObject enemy in enemies)
            {
                if (enemy.alive)
                {
                    spriteBatch.Draw(enemy.sprite,
                        enemy.position, Color.Red);
                }
            }
(飛碟顏色改變)

2010年12月9日 星期四

3D

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace WindowsGame2
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        Model myModel;
        // The aspect ratio determines how to scale 3d to 2d projection.
        float aspectRatio;
        Vector3 modelPosition = Vector3.Zero;
        float modelRotation = 0.0f;
        // Set the position of the camera in world space, for our view matrix.
        Vector3 cameraPosition = new Vector3(80.0f,0.0f, 10.0f);

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            base.Initialize();
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
            myModel = Content.Load<Model>("Models\\head");
            aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;
        }
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            // TODO: Add your update logic here
            modelRotation += (float)gameTime.ElapsedGameTime.TotalMilliseconds *
         MathHelper.ToRadians(0.1f);

            base.Update(gameTime);
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            // TODO: Add your drawing code here
            // Copy any parent transforms.
            Matrix[] transforms = new Matrix[myModel.Bones.Count];
            myModel.CopyAbsoluteBoneTransformsTo(transforms);
            // Draw the model. A model can have multiple meshes, so loop.
            foreach (ModelMesh mesh in myModel.Meshes)
            {
                // This is where the mesh orientation is set, as well
                // as our camera and projection.
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.EnableDefaultLighting();
                    effect.World = transforms[mesh.ParentBone.Index] *
                        Matrix.CreateRotationY(modelRotation)
                        * Matrix.CreateTranslation(modelPosition);
                    effect.View = Matrix.CreateLookAt(cameraPosition,
                        Vector3.Zero, Vector3.Up);
                    effect.Projection = Matrix.CreatePerspectiveFieldOfView(
                        MathHelper.ToRadians(45.0f), aspectRatio,
                        1.0f, 10000.0f);
                }
                // Draw the mesh, using the effects set above.
                mesh.Draw();
            }

            base.Draw(gameTime);
        }
    }
}

2010年11月18日 星期四

紅綠燈(2)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        Timer t = new Timer();
        int count;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            t.Interval = 1000;
            t.Enabled = false;
            t.Tick += new EventHandler(Timer_Tick);
        }
       
        private void button1_Click(object sender, EventArgs e)
        {
            t.Start();
            count = 0;
        }
        public void Timer_Tick(object sender, EventArgs eArgs)
        {
            count = count % 3 + 1;
            switch (count)
            {
                case 1:
                    pictureBox1.Visible = true;
                    pictureBox2.Visible = false;
                    pictureBox3.Visible = false;
                    pictureBox4.Visible = false;
                    pictureBox5.Visible = false;
                    pictureBox6.Visible = false;
                    pictureBox7.Visible = false;
                    break;
                case 2:
                    pictureBox1.Visible = false;
                    pictureBox2.Visible = true;
                    pictureBox3.Visible = false;
                    pictureBox4.Visible = false;
                    pictureBox5.Visible = false;
                    pictureBox6.Visible = false;
                    pictureBox7.Visible = false;
                    break;
                case 3:
                    pictureBox1.Visible = false;
                    pictureBox2.Visible = false;
                    pictureBox3.Visible = true;
                    pictureBox4.Visible = false;
                    pictureBox5.Visible = false;
                    pictureBox6.Visible = false;
                    pictureBox7.Visible = false;
                    break;

            }
        }
        private void button2_Click(object sender, EventArgs e)
        {
            pictureBox1.Visible = false;
            pictureBox2.Visible = false;
            pictureBox3.Visible = false;
            pictureBox4.Visible = false;
            pictureBox5.Visible = true;
            pictureBox6.Visible = true;
            pictureBox7.Visible = true;
            t.Enabled = false;
        }
    }
}

紅綠燈

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication3
{
    public partial class Form1 : Form
    {
        int i, j;
        public Form1()
        {
            InitializeComponent();
            i = 0;
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            i++;
            i = i % 3;
            label1.Text = Convert.ToString(i);
            button1.Enabled = false;
            button2.Enabled = false;
            button3.Enabled = false;
            j++;
            j = j % 3;
            switch (j)
            {
                case 0:
                    button1.Enabled = true;
                    timer1.Interval = 300;
                    break;
                case 1:
                    button2.Enabled = true;
                    timer1.Interval = 300;
                    break;
                case 2:
                    button3.Enabled = true;
                    timer1.Interval = 3000;
                    break;
            }
        }
    }
}

2010年11月11日 星期四

(期中考)產生亂數

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        int[] arry = new int[9];
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
        }
        private void button5_Click(object sender, EventArgs e)
        {
            int temp;
            int rdno;
            arry[0] = 0;
            arry[1] = 1;
            arry[2] = 2;
            arry[3] = 3;
            arry[4] = 4;
            arry[5] = 5;
            arry[6] = 6;
            arry[7] = 7;
            arry[8] = 8;

            Random rd = new Random();
            button5.Text = Convert.ToString(rd.Next(0, 9));
            rdno = rd.Next(0, 9);
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 1];
            arry[arry.Length - 1] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 2];
            arry[arry.Length - 2] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 3];
            arry[arry.Length - 3] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 4];
            arry[arry.Length - 4] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 5];
            arry[arry.Length - 5] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 6];
            arry[arry.Length - 6] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 7];
            arry[arry.Length - 7] = temp;
            rdno = rd.Next(0, 9);
            button5.Text = Convert.ToString(rd.Next(0, 9));
            temp = arry[rdno];
            arry[rdno] = arry[arry.Length - 8];
            arry[arry.Length - 8] = temp;
            //output
            button5.Text = Convert.ToString(rd.Next(0, 9));
            button1.Text = Convert.ToString(arry[0]);
            button2.Text = Convert.ToString(arry[1]);
            button3.Text = Convert.ToString(arry[2]);
            button4.Text = Convert.ToString(arry[3]);
            button6.Text = Convert.ToString(arry[4]);
            button7.Text = Convert.ToString(arry[5]);
            button8.Text = Convert.ToString(arry[6]);
            button9.Text = Convert.ToString(arry[7]);
            button10.Text = Convert.ToString(arry[8]);
        }
    }
}

2010年11月5日 星期五

ox遊戲

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication01
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        int[,] a = new int[4, 4];
        int bno,nobtpressed=0;
        int[] recordbutn = new int[9] { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
        int temp;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            Buttons = new System.Windows.Forms.Button[9];
            for (int i = 0; i < 9; ++i)
            {
                Buttons[i] = new Button();
                Buttons[i].Size = new Size(110, 110);
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                this.Controls.Add(Buttons[i]);
                if (i <= 2)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 150, 10 );
                else if (i > 2 && i <= 5)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 3) * 150, 40 + 100);
                else if (i > 5 && i <= 9)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 6) * 150, 70 + 200);
                Buttons[i].Text = "" + i + "";
            }
        }
        public void Buttons_Click(object sender, EventArgs e)
        {
            // System.Windows.Forms.MessageBox.Show("You have clicked button " +
            //   ((System.Windows.Forms.Button)sender).Tag.ToString());
            String tnum = sender.ToString();
            int tlen = tnum.Length;
            String no = tnum.Substring(tlen - 1);
            for (int i = 0; i < 9; i++)
            {
                if (Buttons[i].Text == no)
                    bno = i;
            }
            switch (bno)
            {
                case 0:
                    //MessageBox.Show("0");
                    Buttons[0].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[0];
                    recordbutn[0] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 1:
                    //MessageBox.Show("1");
                    Buttons[1].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[1];
                    recordbutn[1] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 2:
                    //MessageBox.Show("2");
                    Buttons[2].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[2];
                    recordbutn[2] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 3:
                    //MessageBox.Show("3");
                    Buttons[3].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[3];
                    recordbutn[3] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 4:
                    //MessageBox.Show("4");
                    Buttons[4].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[4];
                    recordbutn[4] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 5:
                    //MessageBox.Show("5");
                    Buttons[5].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[5];
                    recordbutn[5] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 6:
                    //MessageBox.Show("6");
                    Buttons[6].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[6];
                    recordbutn[6] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 7:
                    //MessageBox.Show("7");
                    Buttons[7].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[7];
                    recordbutn[7] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
                case 8:
                    //MessageBox.Show("8");
                    Buttons[8].Image = pictureBox1.Image;
                    nobtpressed = nobtpressed + 1;
                    label2.Text = "" + label2;
                    temp = recordbutn[8];
                    recordbutn[8] = recordbutn[9 - nobtpressed];
                    recordbutn[9 - nobtpressed] = temp;
                    button1_Click(sender, e);
                    break;
            }
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Random rd=new Random();
            int rdno = rd.Next(9 - nobtpressed);
            label1.Text=""+recordbutn[rdno];
            Buttons[recordbutn[rdno]].Image=pictureBox2.Image;
            nobtpressed = nobtpressed + 1;
            label2.Text = "" + nobtpressed;
        }
    }
}

2010年10月29日 星期五

文字方塊(完成)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        System.Windows.Forms.TextBox[] TextBoxes;
        int[,] a = new int[4, 4];
        int bno;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            Buttons = new System.Windows.Forms.Button[9];
            for (int i = 0; i < 9; ++i)
            {
                Buttons[i] = new Button();
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                this.Controls.Add(Buttons[i]);
                if (i <= 2)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 80, 10 + 100);
                else if (i > 2 && i <= 5)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 3) * 80, 40 + 100);
                else if (i > 5 && i <= 9)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 6) * 80, 70 + 100);
            }
            TextBoxes = new System.Windows.Forms.TextBox[9];
            for (int i = 0; i < 9; ++i)
            {
                TextBoxes[i] = new TextBox();
                this.Controls.Add(TextBoxes[i]);
                if (i <= 2)
                    TextBoxes[i].Location = new System.Drawing.Point(10 + i * 100, 10);
                else if (i > 2 && i <= 5)
                    TextBoxes[i].Location = new System.Drawing.Point(10 + (i - 3) * 100, 40);
                else if (i > 5 && i <= 9)
                    TextBoxes[i].Location = new System.Drawing.Point(10 + (i - 6) * 100, 70);
            }
            TextBoxes[0].Text = "7";
            TextBoxes[1].Text = "2";
            TextBoxes[2].Text = "4";
            TextBoxes[3].Text = "5";
            TextBoxes[4].Text = "0";
            TextBoxes[5].Text = "6";
            TextBoxes[6].Text = "8";
            TextBoxes[7].Text = "3";
            TextBoxes[8].Text = "1";
        }
       
        public void Buttons_Click(object sender, EventArgs e)
        {
            // System.Windows.Forms.MessageBox.Show("You have clicked button " +
            //   ((System.Windows.Forms.Button)sender).Tag.ToString());
            String tnum = sender.ToString();
            int tlen = tnum.Length;
            String no = tnum.Substring(tlen - 1);
            for (int i = 0; i < 9; i++)
            {
                if (Buttons[i].Text == no)
                    bno = i;
            }
                switch(bno){
                    case 0:
                        if (Buttons[1].Text == "0")
                        {
                            String temp;
                            temp = Buttons[1].Text;
                            Buttons[1].Text = Buttons[0].Text;
                            Buttons[0].Text = temp;
                        }
                        if (Buttons[3].Text == "0")
                        {
                            String temp;
                            temp = Buttons[3].Text;
                            Buttons[3].Text = Buttons[0].Text;
                            Buttons[0].Text = temp;
                        }

                        break;
                    case 1:
                        if (Buttons[4].Text == "0")
                        {
                            String temp;
                            temp = Buttons[4].Text;
                            Buttons[4].Text = Buttons[1].Text;
                            Buttons[1].Text = temp;
                        }
                        if (Buttons[2].Text == "0")
                        {
                            String temp;
                            temp = Buttons[2].Text;
                            Buttons[2].Text = Buttons[1].Text;
                            Buttons[1].Text = temp;
                        }
                        if (Buttons[0].Text == "0")
                        {
                            String temp;
                            temp = Buttons[0].Text;
                            Buttons[0].Text = Buttons[1].Text;
                            Buttons[1].Text = temp;
                        }
                        break;
                    case 2:
                        if (Buttons[5].Text == "0")
                        {
                            String temp;
                            temp = Buttons[5].Text;
                            Buttons[5].Text = Buttons[2].Text;
                            Buttons[2].Text = temp;
                        }
                        if (Buttons[1].Text == "0")
                        {
                            String temp;
                            temp = Buttons[1].Text;
                            Buttons[1].Text = Buttons[2].Text;
                            Buttons[2].Text = temp;
                        }
                        break;
                    case 3:
                        if (Buttons[4].Text == "0")
                        {
                            String temp;
                            temp = Buttons[4].Text;
                            Buttons[4].Text = Buttons[3].Text;
                            Buttons[3].Text = temp;
                        }
                        if (Buttons[6].Text == "0")
                        {
                            String temp;
                            temp = Buttons[6].Text;
                            Buttons[6].Text = Buttons[3].Text;
                            Buttons[3].Text = temp;
                        }
                        if (Buttons[0].Text == "0")
                        {
                            String temp;
                            temp = Buttons[0].Text;
                            Buttons[0].Text = Buttons[3].Text;
                            Buttons[3].Text = temp;
                        }
                        break;
                    case 4:
                        if (Buttons[5].Text == "0")
                        {
                            String temp;
                            temp = Buttons[5].Text;
                            Buttons[5].Text = Buttons[4].Text;
                            Buttons[4].Text = temp;
                        }
                        if (Buttons[1].Text == "0")
                        {
                            String temp;
                            temp = Buttons[1].Text;
                            Buttons[1].Text = Buttons[4].Text;
                            Buttons[4].Text = temp;
                        }
                        if (Buttons[3].Text == "0")
                        {
                            String temp;
                            temp = Buttons[3].Text;
                            Buttons[3].Text = Buttons[4].Text;
                            Buttons[4].Text = temp;
                        }
                        if (Buttons[7].Text == "0")
                        {
                            String temp;
                            temp = Buttons[7].Text;
                            Buttons[7].Text = Buttons[4].Text;
                            Buttons[4].Text = temp;
                        }
                        break;
                    case 5:
                        if (Buttons[4].Text == "0")
                        {
                            String temp;
                            temp = Buttons[4].Text;
                            Buttons[4].Text = Buttons[5].Text;
                            Buttons[5].Text = temp;
                        }
                        if (Buttons[8].Text == "0")
                        {
                            String temp;
                            temp = Buttons[8].Text;
                            Buttons[8].Text = Buttons[5].Text;
                            Buttons[5].Text = temp;
                        }
                        if (Buttons[2].Text == "0")
                        {
                            String temp;
                            temp = Buttons[2].Text;
                            Buttons[2].Text = Buttons[5].Text;
                            Buttons[5].Text = temp;
                        }

                        break;
                    case 6:
                        if (Buttons[7].Text == "0")
                        {
                            String temp;
                            temp = Buttons[7].Text;
                            Buttons[7].Text = Buttons[6].Text;
                            Buttons[6].Text = temp;
                        }
                        if (Buttons[3].Text == "0")
                        {
                            String temp;
                            temp = Buttons[3].Text;
                            Buttons[3].Text = Buttons[6].Text;
                            Buttons[6].Text = temp;
                        }
                        break;
                    case 7:
                        if (Buttons[4].Text == "0")
                        {
                            String temp;
                            temp = Buttons[4].Text;
                            Buttons[4].Text = Buttons[7].Text;
                            Buttons[7].Text = temp;
                        }
                        if (Buttons[6].Text == "0")
                        {
                            String temp;
                            temp = Buttons[6].Text;
                            Buttons[6].Text = Buttons[7].Text;
                            Buttons[7].Text = temp;
                        }
                        if (Buttons[8].Text == "0")
                        {
                            String temp;
                            temp = Buttons[8].Text;
                            Buttons[8].Text = Buttons[7].Text;
                            Buttons[7].Text = temp;
                        }
                        break;
                    case 8:
                        if (Buttons[7].Text == "0")
                        {
                            String temp;
                            temp = Buttons[7].Text;
                            Buttons[7].Text = Buttons[8].Text;
                            Buttons[8].Text = temp;
                        }
                        if (Buttons[5].Text == "0")
                        {
                            String temp;
                            temp = Buttons[5].Text;
                            Buttons[5].Text = Buttons[8].Text;
                            Buttons[8].Text = temp;
                        }
                        break;
        }
  
           
           
        }
        private void button1_Click(object sender, EventArgs e)
        {
            //輸入 intput
            a[1, 1] = Convert.ToInt16(TextBoxes[0].Text);
            a[1, 2] = Convert.ToInt16(TextBoxes[1].Text);
            a[1, 3] = Convert.ToInt16(TextBoxes[2].Text);
            a[2, 1] = Convert.ToInt16(TextBoxes[3].Text);
            a[2, 2] = Convert.ToInt16(TextBoxes[4].Text);
            a[2, 3] = Convert.ToInt16(TextBoxes[5].Text);
            a[3, 1] = Convert.ToInt16(TextBoxes[6].Text);
            a[3, 2] = Convert.ToInt16(TextBoxes[7].Text);
            a[3, 3] = Convert.ToInt16(TextBoxes[8].Text);
            //輸出 output
            for (int i = 0; i < 9; ++i)
                if (i < 3)
                {
                    Buttons[i].Text = Convert.ToString(a[1, i + 1]);
                }
                else if (i >= 3 && i < 6)
                {
                    Buttons[i].Text = Convert.ToString(a[2, (i - 3) + 1]);
                }
                else if (i >= 6 && i < 9)
                {
                    Buttons[i].Text = Convert.ToString(a[3, (i - 3 * 2) + 1]);
                }
        }
    }
}